Akshay Parkhi's Weblog

Sunday, 22nd February 2026

From Vision to Torques: How NVIDIA’s GR00T Stack Controls a Humanoid Robot

NVIDIA’s GR00T stack for humanoid robots has three layers:

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VLA → WBC → MuJoCo: Two Ways to Wire Up NVIDIA’s GR00T Humanoid Stack

There are two ways to connect NVIDIA’s GR00T stack from vision-language all the way down to physics simulation. One is the official NVIDIA eval pipeline. The other is a custom pipeline that uses the SONIC C++ binary. I configured both. Here’s how they work and where they differ.

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2026 » February

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